Over 25 years, Pixar's cloth animation has come so far that it was able to build an entire character out of a pair of pants for 2020's "Onward." We take a look at the labor- and time-intensive process ...
Carl Feynman, who pioneered cloth simulation in computer graphics, expressed amazement and concern over AI's rapid progress. He noted how an AI model managed to create a complex cloth animation in ...
Researchers have demonstrated the Near-exhaustive Precomputation of Secondary Cloth Effects at SIGGRAPH 2013. A published research paper and a video are available detailing the findings. The approach ...
Existing multigrid methods for cloth simulation are based on geometric multigrid. While good results have been reported, geometric methods are problematic for unstructured grids, widely varying ...
The simulation of woven and knitted fabrics is an ongoing problem in computer graphics. Simulating the way a fabric drapes or moves while being worn, while accurately modeling low-level effects such ...
San Francisco, CA (February 19, 2008) -- Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, today unveiled Havok Cloth and Havok ...
This past Friday, the Anderson Collection hosted a talk entitled “Animating the Inanimate,” during which artist Basil Twist spoke about his abstract experiments in puppetry and visual arts. Twist is a ...
Carl Feynman, son of American theoretical physicist Richard Feynman, pioneered cloth simulation in computer graphics at MIT in 1986. He found AI's rapid progress both fascinating and worrying. After ...