Today, NVIDIA announced the release of beta versions of the SDK and C compiler for their Compute Unified Device Architecture (CUDA) technology. The C compiler includes a set of C language extensions ...
John Melonakos, CEO and Co-Founder of AccelerEyes, talks with Technology Editor Bill Wong about Matlab and GPU acceleration technology. I recently spoke with John Melonakos, CEO and Co-Founder of ...
Low-level graphics API supported on Windows 10DirectX 12"Uses a mixture of multiple types of GPUs"Explicit Multi Adapter (EMA)Function is supported. Under DirectX 12 environment, NVIDIA's GeForce and ...
Video gaming computers and video game consoles available today typically contain a graphics processing unit (GPU), which is very efficient at manipulating and displaying computer graphics. However, ...
This tutorial shows how to use two powerful features of OpenCLâ„¢ 2.0: enqueue_kernel functions that allow you to enqueue kernels from the device and work_group_scan ...
AccelerEyes announced yesterday a new beta release of their software, Jacket. John Melonakos, CEO of AccelerEyes, sent me an email about the announcement and the product Jacket is a GPU engine for ...
Morning Overview on MSN
Intel+NVIDIA chase a CPU-GPU mega chip with massive cash at stake
The balance of power in high-performance computing is tilting toward tightly fused CPU-GPU designs, and two old rivals are ...
The director of the National Center for Supercomputing Applications has seen the future of supercomputing and it can be summed up in three letters: GPU. Thom Dunning, who directs the NCSA and the ...
For decades, CPUs (central processing units) were the backbone of modern computing. From business computers to powerful servers, CPUs managed the vast majority of tasks with their ability to execute ...
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