Computer-based learning is reshaping education by offering students the flexibility to learn at their own pace — a vital option for those whose needs may not be fully met in conventional settings. But ...
Did you know that by 2030 more than half of the world’s children and young people won’t have the skills or qualifications to participate in the emerging global workforce? Educators like me often don’t ...
This past semester, I took an introductory Python course with roughly fifty undergraduate and a handful of graduate peers. The course—“COMP 10: Computer Science For All”—was designed specifically for ...
This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
Jay Stratte Plasman receives funding from the National Science Foundation and the Institute of Education Sciences. Shaun M. Dougherty does not work for, consult, own shares in or receive funding from ...
We’ve often thought that it must be harder than ever to learn about computers. Every year, there’s more to learn, so instead of making the gentle slope from college mainframe, to Commodore 64, to IBM ...