I've been fascinated by procedural animation and inverse kinematics for quite some time so I finally decided to try my hand at implementing these features in a small-scale project. Overall this proved ...
Abstract: This paper presents a procedural generation system for 3D models of accessible apartments intended for use in virtual commissioning and extended reality (XR) applications. Developed using ...
Practical workflows using Unity-MCP's 52 tools, 48 prompts, and 1 resource. All examples show what you can ask your AI client to do once Unity-MCP is connected. "Create a new scene called 'Level01', ...
Abstract: Recent audio2mesh-based methods have shown promising prospects for speech-driven 3D facial animation tasks. However, some intractable challenges are urgent to be settled. For example, the ...
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