public boolean consumeVisFromWand(ItemStack wand, EntityPlayer player, AspectList cost, boolean doit, boolean crafting); public boolean consumeVisFromInventory(EntityPlayer player, AspectList cost); ...
* The passed in obj can either be an Entity, a BlockPos, an Itemstack, or a null if nothing was actually clicked on. * You could then probably use the players lookvec to do whatever you want. * @param ...
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