Abstract: Pathfinding on grid maps is a cornerstone problem in robotics, autonomous navigation, and game development. Classical algorithms such as A*, Dijkstra’s, and Breadth-First Search (BFS) are ...
A maze is a type of puzzle involving a collection of paths, usually where a player has to find a route from start to finish. A huge variety of algorithms exist for generating and solving mazes. These ...
Abstract: This study conducts a comparative analysis of three pathfinding algorithms, Ant Colony Optimization (ACO), Theta*, and Google OR-Tools, for coordinating swarms of drones in greenhouse ...