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Why were these modules missed? As I see the situation, next modules are not used very often in games (for hypercasual/casual games it doesn't needed at all, for midcore/hardcode games usually used ...
PuzzleGameUnity/ ├── Assets/ │ ├── Scripts/ # Game logic (C#) │ │ ├── PuzzleGame.cs # Core gameplay │ │ ├── LevelManager.cs # Level progression │ │ ├── CharacterController.cs # Mascot animations ...
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